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15 things you can buy right now
Code kits that solve one problem each, larger project templates, two training
tracks and two ways to get your own work looked at. Fixed price, paid at the
time of order, and everything arrives by email within 48 hours —
files, access details or a link, sent to the address you order with.
Kit · By email within 48 hours
The profiling setup and the checklist we actually use, so you stop guessing which change made the frame rate move.
- Profiling console commands and stat presets, ready to run
- Editor utility widget that logs your figures per pass
- Ordered checklist: the passes that move numbers, and by how much
- Worked example on a heavy scene, before and after
Kit · By email within 48 hours
Twelve lighting setups you can drop into a level and adjust — interior, exterior, night, overcast — with the post-process chain already balanced.
- 12 lighting presets as placeable actors
- Post-process volumes tuned to match each one
- Exposure and colour grading set up sensibly by default
- Notes explaining what each setting is doing and why
Kit · By email within 48 hours
On-screen state, logging and breakpoint helpers so you can see what your Blueprints are doing instead of adding print nodes everywhere.
- On-screen debug panel showing live variable state
- Structured logging macros with categories and filtering
- Trace and collision visualisers you can toggle at runtime
- Strips itself out of shipping builds automatically
Kit · By email within 48 hours
Menus, HUD elements and dialogue boxes built to scale properly on every resolution, which is the part that usually goes wrong.
- Main menu, pause menu, settings and HUD widgets
- Anchors and DPI scaling done correctly from the start
- Gamepad and keyboard navigation already wired
- Restyle by swapping one data asset, not thirty widgets
Kit · By email within 48 hours
Saving, loading and a working options menu — graphics, audio, controls — persisted between sessions and versioned so old saves do not break.
- Multiple save slots with thumbnails and timestamps
- Graphics, audio and control settings that persist
- Save versioning so an update does not corrupt old files
- Autosave with the pitfalls already handled
Kit · By email within 48 hours
Walk, run, crouch, jump, climb and camera — tuned so it feels right, with every value exposed instead of buried in a graph.
- Full locomotion set with blend spaces included
- Camera rig with collision and shoulder swap
- Every tuning value on one data asset
- Notes on what to change to make it feel heavier or lighter
Kit · By email within 48 hours
Patrol, detect, chase, attack, lose interest. Behaviour trees you can read, extend and actually debug when they misbehave.
- Behaviour trees for patrol, pursuit and combat
- Sight and hearing perception configured sensibly
- Difficulty values exposed on a single asset
- Debug view showing what the AI thinks it is doing
Kit · By email within 48 hours
A modular environment kit and a finished reference level, so what you show has a shape rather than being a grey box with nice lighting.
- Modular meshes and materials that snap together
- One finished reference level to study and take apart
- Composition and camera notes for your portfolio shots
- Licensed for commercial use in your own work
Template · By email within 48 hours
The base project layer we start every engagement from: folder structure, naming rules, input, save system and a working build configuration.
- Structured project skeleton, ready to build on day one
- Input, save and settings systems already wired
- Naming and folder conventions documented
- Source control ignore rules and build configuration
Template · By email within 48 hours
Pick up, open, use, talk to. The interaction patterns every project rebuilds badly, written once and commented throughout.
- Interaction, inventory and dialogue components
- Every node commented, nothing left as a black box
- Example level showing each pattern in use
- Written notes on where each pattern breaks down
Template · By email within 48 hours
Level streaming, LOD strategy and profiling setup arranged so a large map holds frame rate instead of hoping it will.
- World partition and streaming volumes configured
- LOD and culling strategy with measured budgets
- Profiling and stat capture set up ready to use
- Checklist for the passes that actually move the numbers
All prices include VAT. Charged in euros; the price shown is the total
you pay. The krona figure is fixed and indicative, shown so you can judge the price without
converting it — it is not a live rate and not the amount debited. Nothing downloads at
checkout: every order is sent to your email address within 48 hours.